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       <dc:date>2026-04-17T16:53:34-07:00</dc:date>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:audio&amp;rev=1137449335&amp;do=diff">
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        <dc:date>2006-01-16T14:08:55-07:00</dc:date>
        <title>basics:audio</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:audio&amp;rev=1137449335&amp;do=diff</link>
        <description>Audio

There are a few types of audio used by the game. 

Most .Wav files use the Xbox Audio Codec. (xb-adpcm) 

The music is either .wma or .ogg depending on the platform.

Music

The easiest thing to change in game. Just encode audio as either (.wma for xbox or .ogg for PC) and rename as desired file and the game will play your audio.</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:big&amp;rev=1137147156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T02:12:36-07:00</dc:date>
        <title>basics:big</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:big&amp;rev=1137147156&amp;do=diff</link>
        <description>BIG File Format

Big Blue Box Archive Format 

Editor:

fable explorer

Archive For:

All Assets! 


dds_textures 

bbm 

bbm 



File Specification:

BIG</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:bin&amp;rev=1137147247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T02:14:07-07:00</dc:date>
        <title>basics:bin</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:bin&amp;rev=1137147247&amp;do=diff</link>
        <description>Binary Defination File Format

Compiled Def (.Bin)

Compressed File Defining Every Object Used By The Game

Def (.h)

Ascii File That Defines Enumerator Per File ID

File Specification:

BIN</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:dds_textures&amp;rev=1137216305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T21:25:05-07:00</dc:date>
        <title>basics:dds_textures</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:dds_textures&amp;rev=1137216305&amp;do=diff</link>
        <description>DDS Texture Format



To begin with, the DDS file isn’t really made for just storing images. You should think of it more as a format designed specifically with three-dimensional graphics in mind. The quality of the format isn’t great (in comparison to certain other formats), and it doesn’t compress especially well.</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:hex_editing_simple&amp;rev=1137218332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T21:58:52-07:00</dc:date>
        <title>basics:hex_editing_simple</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:hex_editing_simple&amp;rev=1137218332&amp;do=diff</link>
        <description>The Basics of Hex Editing



Introduction

When modding Fable, a hex editor is an essential tool. Although user-friendly utilities are developed for many functions and are being created for even more, these things all had to start somewhere. This “</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:lev&amp;rev=1137147285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T02:14:45-07:00</dc:date>
        <title>basics:lev</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:lev&amp;rev=1137147285&amp;do=diff</link>
        <description>LEV File Format

Level Format Info

This File Contains Information about the level Mesh or landscape as well as The navigation data that NPC's Follow.

File Specification:

LEV</description>
    </item>
    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:model_hierarchy&amp;rev=1179820048&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-22T00:47:28-07:00</dc:date>
        <title>basics:model_hierarchy</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:model_hierarchy&amp;rev=1179820048&amp;do=diff</link>
        <description>Modelling Information

note: This isn't a “How to use application” page. This assumes basic knowledge of the app your using.

Non-Animated Model Hierarchy

	*  Scene-Root
		*  MESH_NAME
			*  Meshes

		*  Orphan_Helpers
			*  Helpers



Animated Model Hierarchy</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:stb&amp;rev=1137237865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-14T03:24:25-07:00</dc:date>
        <title>basics:stb</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:stb&amp;rev=1137237865&amp;do=diff</link>
        <description>STB

Map File containing Level Layout, Level Textures, Flora and Internal Models.

Tools
 
Currently Only Fable Tools 0.75 Extracts from .Stb. 


Path: Fable\Data\Levels\  



Initial Archive Specs:

STB  


Internal STB Lev Specs:

STB_LEV</description>
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    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:tng&amp;rev=1137146871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T02:07:51-07:00</dc:date>
        <title>basics:tng</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:tng&amp;rev=1137146871&amp;do=diff</link>
        <description>TNG FILE FORMAT

Thing File Format

What is a TNG file?

A TNG file is basically the filetype in which the games scripting information is implemented into the game. Editting these files can move objects to a different spot within the area that the particular TNG applies to (eg altering PicnicArea.tng alters the things that are stored within the Picnic Area). You can also remove objects from the TNG and this will remove them from the area. Before editting these files there are a few things that y…</description>
    </item>
    <item rdf:about="http://www.fabletlcmod.com/wiki/doku.php?id=basics:wad&amp;rev=1137147096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-13T02:11:36-07:00</dc:date>
        <title>basics:wad</title>
        <link>http://www.fabletlcmod.com/wiki/doku.php?id=basics:wad&amp;rev=1137147096&amp;do=diff</link>
        <description>WAD File Format

Basic Information

WAD is not an acronym or abbreviation. It's just “WAD.” 

The Fable WAD Archive stores the Level Scripts, Meshes, and AI Navigation Data.

Dumping the WAD into an override folder:

Free Roaming Application

First you will require this program. If you are planning to dump the WAD on the PC game all you have to do is click File &gt; Open and make your way to the place that the WAD is located. Make your way to the place that you installed the game to then Data &gt; Lev…</description>
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