Re: Hero Muscle Tone [message #59448 is a reply to message #59447] |
Thu, 23 September 2010 04:07 |
AlbionPiemaster
Messages: 6 Registered: September 2010
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Unfortunately FixedMorphLayers.fmp wasn't very helpful at all.
It made my hero's muscle tone only very slightly more visible, besides which, I not looking for a specific fmp that will solve my problems.
I would much rather be equipped with the knowledge to change and tweak it myself for my optimum experience and so that any new modders down the track may also benefit.
Do I need to muck around with the textures found in CHeroMorphDef?
They seem fine, like I said at certain states/configurations of "levelled up" the muscularity is fine.
Not that I would object to having a hero that is totally shredded it would be great for my assassin/archer classes. Small but powerful, rather than just a small weed.
*^^Would actually be great if that could be done some how.^^
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