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Re: How to modify part of the mesh [message #69651 is a reply to message #69648] Sat, 26 October 2013 19:49 Go to previous messageGo to previous message
Sparrow
Messages: 562
Registered: March 2011
Converting the mesh removes all kinds of stuff including bones I think... Either the bones or the skin modifier or both. So yeah you sorta need that stuff. Blender editing is too hard. 3DS max 9 was the best but now that it has randomly started rotating my models, there really is no other way to edit meshes. Unless we get some more templates for blender so it will have the bones in it already... But I don't think that will happen. You could try the model injector to inject skinweights from the original mesh or you could load the mesh you edited into a weapon graphic and then export it, then inject skinweights... That might work

Are you shpongled?
 
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