Home » Fable TLC » Discussion » General Mod Discussion » xxNick's Fable Rebalanced Mod (Discussion)
| Re: Fable Formularies / Difficulty Rebalance [message #70176 is a reply to message #70175] |
Fri, 28 March 2014 20:47   |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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All of these are quite doable.
Let's go down the list and see what entries need edited:
| xxNick wrote on Fri, 28 March 2014 21:27 |
Resurrection phials
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OBJECT_FAMILY
| xxNick wrote on Fri, 28 March 2014 21:27 |
Potions
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CBonusItemDef
OBJECT_FAMILY
| xxNick wrote on Fri, 28 March 2014 21:27 |
Weapons
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CStockItemDef
CWeaponDef
CObjectAugmentationsDef
Personally, I like how the legends get predefined augments. And if you want augments to take a larger role then you should make slots readily available, but the actual augment ruins harder to find (and remove from purchase).
| xxNick wrote on Fri, 28 March 2014 21:27 |
Armor - standardize prices and armor ratings, "clothing" will be cheap and weak; chainmail/plate/platinum will be effective against physical attacks but weak against magic; will outfits will be effective against magic but weak against physical. And I'll figure something out for the rest.
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CStockItemDef
CAppearanceModifierDef
ARMOUR (obviously)
| xxNick wrote on Fri, 28 March 2014 21:27 |
Valuables
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OBJECT_FAMILY (and adding new ones for unique creatures)
You'll have to search through the tng files to remove any that were manually added. (like in boxes, and barrels)
| xxNick wrote on Fri, 28 March 2014 21:27 |
Enemies
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This will be your tough one.
You'll probably be touching every def linked to the creature itself, and some sub-defs a level deeper.
But mostly the COMBAT_TYPE is the important one.
| xxNick wrote on Fri, 28 March 2014 21:27 |
Market
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CShopDef
You can really screw up the economy now that we know some of these properties.
Per shop:
Once a multiplier hits a minimum number it becomes wanted. That minimum is adjustable.
Attitude multipliers can be adjusted per attitude type. 
| xxNick wrote on Fri, 28 March 2014 21:27 |
Quests
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Most of that is CQuestCardDef, I don't remember offhand where the boasting stuff is.
| xxNick wrote on Fri, 28 March 2014 21:27 |
Skills
| These are pretty well known. Turncoat though might be a bit time consuming since resistances seem to be per creature I think.
| xxNick wrote on Fri, 28 March 2014 21:27 |
Experience
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Mostly CCreatureDef
CHeroExperienceDef (combo multi)
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 28 March 2014 19:27
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Re: Fable Formularies / Difficulty Rebalance
By: Keshire on Fri, 28 March 2014 20:47
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 28 March 2014 21:17
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sat, 29 March 2014 08:39
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Re: Fable Formularies / Difficulty Rebalance
By: Keshire on Sat, 29 March 2014 09:46
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 12:09
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sat, 29 March 2014 18:10
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 18:30
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Re: Fable Formularies / Difficulty Rebalance
By: Swanky_e on Sat, 29 March 2014 21:55
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 29 March 2014 22:13
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Re: Fable Formularies / Difficulty Rebalance
By: asmcint on Sun, 30 March 2014 10:18
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sun, 30 March 2014 14:07
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Re: Fable Formularies / Difficulty Rebalance
By: Swanky_e on Mon, 07 April 2014 23:19
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Tue, 08 April 2014 01:19
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Wed, 09 April 2014 20:54
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sat, 12 April 2014 19:51
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Re: xxNick's Fable Rebalanced Mod (Discussion)
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Sun, 13 April 2014 16:00
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Sun, 13 April 2014 16:54
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: asmcint on Sun, 13 April 2014 18:22
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Wed, 16 April 2014 12:22
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Keshire on Wed, 16 April 2014 12:26
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Thu, 17 April 2014 23:31
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 18 April 2014 00:14
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: Swanky_e on Fri, 18 April 2014 02:01
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Fri, 18 April 2014 02:29
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Re: xxNick's Fable Rebalanced Mod (Discussion)
By: xxNick on Thu, 24 April 2014 05:43
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Re: xxNick's Fable Rebalanced Mod (Discussion)
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