Fable: The Lost Chapters Mod Scene
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Re: Bereaver ID Request [message #68046 is a reply to message #68044] Sat, 13 April 2013 00:12 Go to previous messageGo to previous message
downward00 is currently offline  downward00
Messages: 10
Registered: April 2013
Thanks guys I solved the problem. The texture worked fine when I tried reloading the texture as a DTX3 and added Alpha as 1, but then I then encountered a problem with a glowing fuzzy aura around the blade and handle. So I worked around my graphics some more, by going back and forth through the game until the design fit well. I won't into specifics on what numbers I used, but it started functioning as soon as I changed some of the alpha values in graphic degenerate triangles, and the alpha values in graphic weapon.

Just wanted to say this is a great site, and I am having as much fun as when I first started. One suggestion is to update up your wiki section as some of the basic information seems to be missing.

I now have a problem figuring out how to make the augmentation effect a light one-handed sword, compared to a heavy two-handed sword, because right now, only one side of the sword glows due to the effect of the heavy sword id's. Any ideas how to cover the whole blade in flame?

Here's what the sword (texture fixed) and effects now look like on both sides;

http://i1344.photobucket.com/albums/p646/downward00/GoodPic_zps1d4a3c21.png

http://i1344.photobucket.com/albums/p646/downward00/badpic2_zps25d0b636.png

[Updated on: Sat, 13 April 2013 00:22]

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