Re: changing villager model's [message #65992 is a reply to message #61291] |
Mon, 05 March 2012 06:29  |
Exsolute
Messages: 19 Registered: February 2012
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I have been working to fix this myself and I found the answer a few days ago if you still are here.
In CREATURE under cdef is the components bar. in there at the very bottom is a CTC for randomappearancemorph. All villagers and certain rival heros have that cause they have more than one appearance and it will generate an outfit from the CCreaturedef.
Now you can do this one of two ways. You can change the randomappearancemorph to a graphicappearceanimatedmesh by swapping in the code. then what ever graphic you give the villager that is what ALL villagers of that group will look like.
Or you can make a new creature by importing the data of the villager you want and then changing that ones components to graphicappearanceanimatedmesh and when you spawn it, it will have the look of the graphic you pic. This is how I did my Mod on the Gladechief to beable to marry him and twinblade and most male special chars. Also a chicken >:D.
Also if you want your char to have a certain voice there is a spot for that but it is also labeled unknown in FE in CCreatureDef for each creature. Only way to marry a guy is to make sure it has voice AM3 cause that is the one with the link to marriage. for straight guys AM1-2. Females have 3 voices you can use to link to marriage. But if you like one over another there is that.
Be-warned this only changes appearance not faction or fighting style or stance. That is all in CAppearance and CEnemy.
[Updated on: Mon, 05 March 2012 06:31] Report message to a moderator
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