Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF
Re: Magic mushroom using a new entry labeled SPECIAL_ABILITIES_HIGHNESS_DEF [message #65764 is a reply to message #65763] Tue, 07 February 2012 16:59 Go to previous messageGo to previous message
asmcint is currently offline  asmcint
Messages: 1360
Registered: April 2010
Location: Behind the beef

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I don't think you're getting it. Use the drunkenness thing, it will do the exact same thing you want your highness thing to do, effectively eliminating redundancies. Noone has to know that they're drunk not high off the mushroom. You don't have to pick and choose, just use the already existing drunkenness def available in the CBonusItemDef of every piece of produce. Get it now? Rolling Eyes

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