| Re: scripted Tattoo's [message #65350 is a reply to message #65345] |
Mon, 28 November 2011 06:07   |
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Linkxp500
Messages: 90 Registered: September 2011 Location: Conroe, Texas
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| JohnDoe wrote on Sat, 26 November 2011 16:15 |
| jefthereaper wrote on Sat, 26 November 2011 15:45 | first of its a long time i posted here,
mainly course rules are way too strict,
and i almost FEAR to speak here,
tough i am glad people here are serious about mods instead of being jerks that think its fun to make fun of all this
| I remember you, you're alright. You have nothing to be afraid of if you follow the rules. And the rules are very simple and easy to follow.
| jefthereaper wrote on Sat, 26 November 2011 15:45 | none the less i would want to request/ask if its possible to make scripted tattoos linked to your good or evil status
normal tattoos will always shine a light holy blue on higher level's
but would it be possible to (lets say make a new effect like the red smoke and red eyes form being evil) or just replacing a old effect by a new effect, lets say a new lair of tattoos but in a shining red color? (overlapping the blue tattoos so you have a more evil shine?)
or many just color scripts, i am not shure how far the reach of the fable scripts of the game and the mod tools go
| Eh. It wouldn't be done via scripting. It would all be done in the CHeroMorphDef. Make a good/evil version of the tattoos and I can make them alignment-based.
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If I remember correctly, couldn't a person just use the TAN or ANTITAN CHeroMorphDefs as a base for the tattoos?
Do or do not, there is no try. -Yoda, from Star Wars Episode V: The Empire Strikes Back
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