Re: The Balvarine Hero.(No Transform) [message #63082 is a reply to message #63078] |
Sun, 29 May 2011 12:56   |
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Matticus
Messages: 43 Registered: April 2011 Location: United States
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asmcint wrote on Sun, 29 May 2011 11:04 | The only fix I can think of is to use silver's cappearancedef app and input some ID numbers to get it moving properly.
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Alright, I'll peek around.
Also, on another note if you didn't already know: If you replace CHeroAppearenceDef and swap the mesh, you can play as just about any creature with it's original animations. The only way I can get them to move though is by holding the right mouse button.
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