Re: Blender problems [message #60808 is a reply to message #60807] |
Sun, 19 December 2010 18:57   |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The helmet should offer no problem. To make a new graphics entry is pretty easy and your problem with Blender shouldn't get in the way here. Take the mesh entry, rename it, change the texture for each LOD, click apply changes, pack the entry in an FMP. Close FE without saving. Open FE again, load the FMP, and you have a brand new mesh entry with a different texture.
About assigning textures, this is important. You change the texture, click the bottom Apply Changes button, change to the next LOD, repeat until you get to the last LOD which should be blank. Only after you're done with each LOD do you click the top Apply Changes button. If you do this wrong your changes won't be applied.
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