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Re: The OTHER sword in the stone [message #58573 is a reply to message #58568] Thu, 15 July 2010 23:56 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
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Nosferatu wrote on Thu, 15 July 2010 23:20

OldBoy wrote on Thu, 15 July 2010 23:13

Check what's in the Script.bin -> CScriptDef.



Guess i Found it, Open up FE and do this

Script.bin -> CCutsceneDef -> Scrolldown to 592. - CS_SWORDINSTONE_SUCCEED -> Open CCutsceneDef in the window that pops up. -> Go to C1CABAFF - CSScriptData2 and click on it. -> now the 8th line will say: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD.

i Guess if you change: SetHeroWeapon OBJECT_LEGENDARY_LONGSWORD you will be good.

This is the reward for the hero, when he succeeds pulling the sword out.
It won't change the sword in the stone.

Other way that jumps to my mind is to simply import a different model over the harbingers entry in the graphics.big.
You'd still have to change the orientation of the helper though.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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