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Re: red (glowing) eyes on good alignment [message #69995 is a reply to message #69994] Sun, 19 January 2014 14:31 Go to previous messageGo to previous message
3demons is currently offline  3demons
Messages: 3
Registered: January 2014
i know that the windows vista isnt the problem. so heres what i see and what path i took:
1. FE
2. creature
3. 1470 - creature hero
4. CHeroMorphDef "Links to (GameBINEntryID)"
5. open 718A7883D
6. in there i see a section for evil eyes:
     (int)Unknown 6
     (int)Unknown 6
     (int)Unknown 0
     (int)Unknown 2

     (int) Model Helper to Attach to [360278] ...
      Links to (NamesBINOffset): EYE_SET_L
     (int)Unknown 0

     (int)Effect Maximum [996] ...
      Links to (EffectID): ALIGNMENT_EVIL_EYES
     (int)Effect Minimum [0] ...
     (float) Rank to Appear [0.75]
     (float) Rank to DisAppear [1.1]

this shows the left eye.
And ofcourse another one that looks the same as above, but for right. My question is, what value do i change, and to what to make it for a good alignment?
 
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