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Re: Hello World. [message #66477 is a reply to message #66474] Wed, 25 April 2012 10:34 Go to previous messageGo to previous message
xenn is currently offline  xenn
Messages: 17
Registered: February 2012
Location: Canada
EternalNoob wrote on Wed, 25 April 2012 09:58

xenn wrote on Sun, 15 April 2012 10:11

I can probably make a mod-package mod.
Something that gets the EXE to read in code changes from an external file (I'd been thinking about the possibility some week or two ago).



DLL injection is the way to go, it's what I'm working on, I already have everything ready to go, I just need to find the .exe stuff, which I've been decoding for the last couple of days. (There are many benefits to using DLL injection over .exe modification.)

What I do, is create an .ini file, create options, and let the user pick what hacks to use, then hook\modify the code on the fly as needed. (A GUI could easily be created to modify these options, but a .txt editor is sufficient.)

The format is similar to this..

[Combat Settings]
Disable_Combat_Multipliers=false

Anyways, PM me your finds, like your disable combat multipliers patch, etc,. I'll put them to good use, I can make it an option in the first release of my DLL, and, you'll be credited for anything you find. Very Happy

(I'm working on decoding functions, and classes using the RTTI data, and it's very slow work, so it would be great to have someone working this angle, finding more practical things, it would also help in the overall decoding process, by filling in some blanks, giving me a better idea what certain functions are doing, etc,.)

Neat.

I do have many little projects on my hands though, so I don't know how much time I'm willing to put into gaining an understanding of each of the code's functions, however I am willing to help you, else, I'll continue on with plans to create a framework with which others can more easily modify the exe and, more importantly, share those changes in an intuitive way.
 
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