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Re: Hello World. [message #66477 is a reply to message #66474] |
Wed, 25 April 2012 10:34   |
xenn
Messages: 17 Registered: February 2012 Location: Canada
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EternalNoob wrote on Wed, 25 April 2012 09:58 |
xenn wrote on Sun, 15 April 2012 10:11 | I can probably make a mod-package mod.
Something that gets the EXE to read in code changes from an external file (I'd been thinking about the possibility some week or two ago).
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DLL injection is the way to go, it's what I'm working on, I already have everything ready to go, I just need to find the .exe stuff, which I've been decoding for the last couple of days. (There are many benefits to using DLL injection over .exe modification.)
What I do, is create an .ini file, create options, and let the user pick what hacks to use, then hook\modify the code on the fly as needed. (A GUI could easily be created to modify these options, but a .txt editor is sufficient.)
The format is similar to this..
[Combat Settings]
Disable_Combat_Multipliers=false
Anyways, PM me your finds, like your disable combat multipliers patch, etc,. I'll put them to good use, I can make it an option in the first release of my DLL, and, you'll be credited for anything you find. 
(I'm working on decoding functions, and classes using the RTTI data, and it's very slow work, so it would be great to have someone working this angle, finding more practical things, it would also help in the overall decoding process, by filling in some blanks, giving me a better idea what certain functions are doing, etc,.)
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Neat.
I do have many little projects on my hands though, so I don't know how much time I'm willing to put into gaining an understanding of each of the code's functions, however I am willing to help you, else, I'll continue on with plans to create a framework with which others can more easily modify the exe and, more importantly, share those changes in an intuitive way.
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Hello World.
By: xenn on Wed, 28 March 2012 17:51
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Re: Hello World.
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Re: Hello World.
By: xenn on Thu, 29 March 2012 05:40
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Re: Hello World.
By: asmcint on Thu, 29 March 2012 05:52
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Re: Hello World.
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Re: Hello World.
By: Noctus on Wed, 28 March 2012 21:23
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Re: Hello World.
By: Noctus on Thu, 29 March 2012 06:46
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Re: Hello World.
By: xenn on Fri, 13 April 2012 06:23
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Re: Hello World.
By: jwc2200 on Fri, 13 April 2012 07:46
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Re: Hello World.
By: xenn on Fri, 13 April 2012 08:45
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Re: Hello World.
By: jwc2200 on Fri, 13 April 2012 10:40
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Re: Hello World.
By: asmcint on Fri, 13 April 2012 13:15
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Re: Hello World.
By: xenn on Fri, 13 April 2012 16:15
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Re: Hello World.
By: jwc2200 on Fri, 13 April 2012 17:40
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Re: Hello World.
By: asmcint on Fri, 13 April 2012 18:09
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Re: Hello World.
By: xenn on Fri, 13 April 2012 18:16
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Re: Hello World.
By: asmcint on Sat, 14 April 2012 12:47
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Re: Hello World.
By: xenn on Sat, 14 April 2012 22:35
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Re: Hello World.
By: asmcint on Sun, 15 April 2012 05:21
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Re: Hello World.
By: xenn on Sun, 15 April 2012 06:07
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Re: Hello World.
By: asmcint on Sun, 15 April 2012 07:14
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Re: Hello World.
By: xenn on Sun, 15 April 2012 10:11
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Re: Hello World.
By: asmcint on Sun, 15 April 2012 13:12
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Re: Hello World.
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Re: Hello World.
By: asmcint on Wed, 25 April 2012 08:26
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Re: Hello World.
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Re: Hello World.
By: xenn on Wed, 25 April 2012 10:34
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Re: Hello World.
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Re: Hello World.
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