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Re: Blender problems [message #60892 is a reply to message #60881] Tue, 21 December 2010 21:45 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
This is getting off-topic. What I meant by 'they suck at everything' in the context of what I was talking about is that they used custom floats in their graphics, did animations in what has to be the most screwed up proprietary animation format that I've ever seen, did collision meshes in a completely different format altogether, can't maintain consistency if their lives depended on it, and quite possibly have the worst compression implementations ever. They suck at everything because it would appear that none of the devs even bothered to talk to one another about anything throughout the whole development process, yet I happen to know that the contrary is true which only makes it worse.

I wasn't at all talking about the stuff that was supposed to be in the game, the stuff that could have been in the game, or the stuff that used to be in the game before they removed it, that's a discussion that's already been had and settled.
 
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