Custom Bodyguards and they respawn after getting killed/fired [message #59903] |
Sun, 24 October 2010 17:43 |
IDontKnow
Messages: 190 Registered: August 2010 Location: 127.0.0.1
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In the title - Comments, Questions, Suggestions, Whatever to do with this subject, Post here.
Make Sure you Add in the SectionStarter and SectionEnd Otherwise this will not work
Also for your own convenience add them at the end / start of the .tng [It makes this easier.]
Not sure if this has been done either.
Okay, Done it They respawn after getting killed.
Toggle Spoiler for script.
Toggle Spoiler
XXXSectionStart V_BodyGuard;
NewThing Marker;
Player 4;
UID 1844674121695725742274914;
DefinitionType "MARKER_BASIC";
ScriptName M_BodyGuardRespawn;
ScriptData "_GOOD2";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
Health 1.00000;
ObjectScale 1.00000;
StartCTCPhysicsStandard;
PositionX 69.60071;
PositionY 49.05383;
PositionZ 47.32012;
RHSetForwardX -0.00787;
RHSetForwardY 0.99608;
RHSetForwardZ -0.08816;
RHSetUpX 0.08886;
RHSetUpY 0.00000;
RHSetUpZ 0.99604;
EndCTCPhysicsStandard;
EndThing;
NewThing AICreature;
Player 2;
UID 1844674179588289523676626;
DefinitionType "CREATURE_BODY_GUARD_GOOD";
ScriptName BodyGuard;
ScriptData "_GOOD2";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
Health 1.00000;
ObjectScale 1.00000;
OverridingBrainName "BRAIN_BODY_GUARD";
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
RespondingToFollowAndWait TRUE;
CanBeMarried FALSE;
CanBeCourted FALSE;
AllowedToFollowHero TRUE;
InitialPosX 69.60071;
InitialPosY 49.05383;
InitialPosZ 47.32012;
EnableCreatureAutoPlacing TRUE;
RegionFollowingOverriddenFromScript FALSE;
HasRelationships FALSE;
HomeBuildingUID 0;
WorkBuildingUID 0;
FatherCreatureUID 0;
MotherCreatureUID 0;
SpouseCreatureUID 0;
StartCTCPhysicsNavigator;
PositionX 69.60071;
PositionY 49.05383;
PositionZ 47.32012;
RHSetForwardX -0.00787;
RHSetForwardY 0.99608;
RHSetForwardZ -0.08816;
RHSetUpX 0.08886;
RHSetUpY 0.00000;
RHSetUpZ 0.99604;
EndCTCPhysicsNavigator;
StartCTCEditor;
LockedInPlace FALSE;
AttachToGround TRUE;
Freezed FALSE;
EndCTCEditor;
EndThing;
XXXSectionEnd
Pictures; [Even though they wont really prove anything]
[Its nice to have pictures]
http://img708.imageshack.us/i/25102010012744.jpg/
http://img837.imageshack.us/i/25102010012751.jpg/
http://img843.imageshack.us/i/25102010012754.jpg/
http://img183.imageshack.us/i/25102010012818.jpg/
http://img684.imageshack.us/i/25102010012834.jpg/
http://img831.imageshack.us/i/25102010012956.jpg/
http://img707.imageshack.us/i/25102010013438.jpg/
Got bored so I started messing around with bodyguard scripts.
The Co-Ords and Uid Are for Twinblades tent area.
27/4/11 23:XX (11:XX Pm) She went to a better place. 28/4/11 10:XX She was burried; RIP
Leren van de taal van Nederland is leuk.
Ik heb nog veel te leren, hoewel.
Tengo la ambición de aprender a español.
Yet I have no idea how to start.
[Updated on: Thu, 11 November 2010 18:34] Report message to a moderator
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