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			| Weapons of the "X" [message #59492] | Tue, 28 September 2010 22:06  |  
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				|  | lord_X Messages: 13
 Registered: September 2010
 Location: Under your bed... w/ a bl...
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	| Well if any one knows the Star Wars: Empire at War and Star Wars: Empire at War: Force of Corruption community (I'll just call it EaW:FoC for short), or is following the Mod for Freelancer called Freeworld: Tides of War (here by called FW:TOW) should know who I be but that is very un-likely... 
 Well I decided to re-install Fable:TLC and start modding in it again for some fun...
 
 well now that little back ground story is done time for what i have to show...
 
 1st up is the Hook sword...
 
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the mesh and uv's are done the texturing is about 20% complete all in all about 5 hours of work, hope to have the model done and ready for set up for game some time tomorrow... as i said i hope 
 2nd up is the Battlement Breaker
 
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the mesh is modeled, but i still need to optimize and uv, there for texture is not even started all in all about 2 hours of work
 
 after these stay tuned for some more weapons and possibly some armor too
 
 X
 
 "He who asks a question is a fool for five minutes,
 he who does not ask is a fool for live." - Confucius
 
   [Updated on: Sat, 02 October 2010 09:29] Report message to a moderator |  
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			| Re: Weapons of the "X" [message #59502 is a reply to message #59497] | Wed, 29 September 2010 17:35   |  
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				|  | lord_X Messages: 13
 Registered: September 2010
 Location: Under your bed... w/ a bl...
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	| | Keshire wrote on Wed, 29 September 2010 07:58 |  | I like the design of Sword 2. Sword 1 is a little to curvy for me though.
 
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 I happen to like curvy blades more so then straight edge blands
 
 just my view thou
 
 
 | Stranger wrote on Wed, 29 September 2010 08:29 |  | 
 Some curvy designs can be cool, but having only two hit detection points and setting up matching effects (or settle with a straight effect and curved weapon) can make it not worthwhile.| Keshire wrote on Wed, 29 September 2010 07:58 |  | I like the design of Sword 2. Sword 1 is a little to curvy for me though.
 
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 i was going to use the curvy swords form the stock game as a reference ...
 
 although i have a run into issues texturing the 1st sword...
 
 so i'm just putting it on the side and mainly going to work on the 2nd and others that I have bouncing around my head
 
 ***edit***
 Battlement Breaker - Fully Textured
 
 
 X
 
 "He who asks a question is a fool for five minutes,
 he who does not ask is a fool for live." - Confucius
 
   [Updated on: Wed, 29 September 2010 19:45] Report message to a moderator |  
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			| Re: Weapons of the "X" [message #59508 is a reply to message #59503] | Wed, 29 September 2010 21:50   |  
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				|  | lord_X Messages: 13
 Registered: September 2010
 Location: Under your bed... w/ a bl...
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	| | Stranger wrote on Wed, 29 September 2010 22:32 |  | If you post the mesh and texture(s), someone may save you the time and trouble of putting it in the game for you, or at least getting it Fable-ready or getting the graphics/textures in an FMP.
 
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 I just need to know the desired formats for both then, As i only really like to model and the texture is a needed evil, and really do not want to get to deep into moding Fable i just like to model and thought i would make some new weapons, if any one has ideas for weapons please by all means post an image and i may just make them (more in likely that is)
 
 like the model to be in OBJ?
 
 the texture to be in dds with what compression ratio dtx1 or dtx3, or is tga good, this kind of info, as its been a long time since i modeled for fable
 
 this kind of info, would be nice so i can post them for you all to enjoy
 
 X
 
 "He who asks a question is a fool for five minutes,
 he who does not ask is a fool for live." - Confucius
 
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			| Re: Weapons of the "X" [message #59517 is a reply to message #59513] | Thu, 30 September 2010 12:32   |  
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				|  | lord_X Messages: 13
 Registered: September 2010
 Location: Under your bed... w/ a bl...
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	| | Keshire wrote on Thu, 30 September 2010 07:43 |  | That sword has a pretty obvious seem on the uvw.
 
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 if you are talking about the hang grip, i made it look that way on for a reason... to give the hand grip a ribbed look and its not right in the render yet still tweaking it bit to get the full effect i'm looking for
 
 
 | Keshire wrote on Thu, 30 September 2010 07:43 |  | Also, looks like it's made of stone? Is that intentional?
 
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 No, its worn steel, not stone, learn more about metals
 
 
 | Keshire wrote on Thu, 30 September 2010 07:43 |  | I'd recommend looking up tutorials on brushed metal for a better sword texture.
 
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 who ever said it was brushed metal, surely not me... not all blades are brushed metal
 
 
 
 hey what do you know do a search on blade metal and worn steel blades... what do you find, some worn steel blades that are not brushed metal, go figure right
 
 http://www.google.com/images?hl=en&biw=1223&bih=576& amp;gbv=2&tbs=isch%3A1&sa=1&q=blade+metal&aq =f&aqi=g10&aql=&oq=&gs_rfai=
 
 http://www.google.com/images?hl=en&gbv=2&tbs=isch:1& amp;&sa=X&ei=B-OkTPuSLsP48AaWsPHNCQ&ved=0CCQQvwU oAQ&q=worn+steel+blades&spell=1&biw=1186&bih =667
 
 X
 
 "He who asks a question is a fool for five minutes,
 he who does not ask is a fool for live." - Confucius
 
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