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			| Glow [message #17414] | Mon, 26 March 2007 14:08  |  
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				|  |  Alu. Messages: 7
 Registered: March 2007
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	| Could somebody please show me what to delete in Fable explorer; in order to get rid of the green/blue/red glow that appears around people enemies and objects?   
 Note: I did search to see if this had been asked before, without results - my apologies if it has
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			| Re: Glow [message #17440 is a reply to message #17417] | Tue, 27 March 2007 10:45   |  
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				|  |  Alu. Messages: 7
 Registered: March 2007
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	| Ah, right thanks for the tip   
 Though still leaves me clueless as to where to find the file in question however
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			| Re: Glow [message #17445 is a reply to message #17414] | Tue, 27 March 2007 14:20   |  
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					|  CyborgDragon Messages: 2
 Registered: January 2007
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	| It is possible. Though I'm not quite sure how. It's not a file or item data itself, so it won't cause errors on deletion. It's a Def entry which you can delete. But other than that I don't know where it is or what it's titled. |  
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			| Re: Glow [message #17449 is a reply to message #17414] | Tue, 27 March 2007 16:15   |  
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				|  |  Alu. Messages: 7
 Registered: March 2007
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	| @punkrockervash: Argh, sounds like tedious work if I will have to remove the glow separately for each and every object/person in the game
   
 @ CyborgDragon Your advice seems to be contradicting punkrockervash. But if this is true will it be something removable from all objects/people in one go with out having to remove the values for each person separately?
 
 Anyway I had a look where you suggested punkrockervash, the only things that sound possible to me are CTargetingDef and CPercievedThingDef. Can anybody confirm if these are the right files, and what values I should edit within them to reduce/remove the glow?
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			| Re: Glow [message #17456 is a reply to message #17450] | Tue, 27 March 2007 20:55   |  
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				|  |  Keshire Messages: 1266
 Registered: July 2005
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	| | punkrockervash wrote on Tue, 27 March 2007 18:27 |  | Targeting would be for the targeting glow, so ya it would be in there, umm well ill talk to someone and make an edit to this post telling you.
 
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 It could also be for lock-on targeting as well.
  
 Start changing numbers and find out. You'll be looking for 4 numbers most likely. None going above 255. This would be Red,Green,Blue,Alpha (RGBA).
 
 Edit:
 
 I took a look at it. It's CTargetingDef
 
 "Type" controls whether it's creature or object
 "B2CD9810" controls whether it's used or not.
 
 Set the B2.... to 0 to disable the targeting glow.
 
 
 Apathy Cannot Inspire.
 Ambivalence cannot lead.
 Loved me. Feared me.
 Changed me. Killed me.
 Anything would be something.
 But nothing is worst of all.
 
 [Updated on: Tue, 27 March 2007 21:21] Report message to a moderator |  
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